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- Introduction:
- -------------
-
- Welcome and thank you for asking for the Net.Monstrous.Compendium (MNC).
-
- This guide will help you print up your own LaTeX NMC, show you how to add
- your own monsters, and how you can submit monsters to be added to the NMC.
-
- Table of Contents:
- ------------------
- 1. How to Extract the NMC.
- 2. To Submit to NMC.
- 3. Editing the NMC.
- a) The NMC.tex file
- b) Format of the NMC
- c) Style of NMC
- d) After the Stats
- e) Deleting an Entry
- 4. For ASCII people.
- 5. Corrections, Ideas, Credits, Submissions, Etc.
-
- How to Extract the NMC:
- -----------------------
-
- Note below is the general idea how to extract a file, some system may have
- slight varations of the commands. To be sure check with someone who has
- used the uudecode and compress facilities at you institute if you are not
- familiar.
-
- You have the complete guide if you have all the following files:
-
- Guide NMC.tex e-h.tex m-q.tex u-z.tex
- Mname a-d.tex i-l.tex r-t.tex
-
- If you do not have all these files then contact the compiler Robert Christian
- at robertc@garfield.cs.mun.ca.
-
- Currently all the files should have the extensions .Z.uu. To get rid of these
- extensions type "uudecode [filename]", and then "uncompress [filename]". Wild
- cards (at least on my system) doesn't work for uudecode but does for
- uncompress.
-
- After obtain all these files simply type "latex NMC" and you should be on your
- way. After latexing this file all other will have been included. You may
- view or print up the manual as you see fit. See section on editing the file.
-
- To Submit to the NMC:
- ---------------------
-
- Please if you have monsters that you wish to add to the NMC, please send them
- in ASCII or LaTeX format (2nd Edition only) to:
-
- Robert Christian
- Compiler of the NMC
- robertc@garfield.cs.mun.ca
-
- Submission should be your own creations or you must have consent from the
- person who created the monster for it to be added. Monsters that are copies
- of works from the 1st edition Monster Manuals or Fiend Folio or and creature
- that was posted in a Dragon magazine or other fantasy magazine or publication
- will not be accepted for submission and any monsters place in the compendium
- will be removed if evidence is brought forth stating the monster to be a
- plagerized work. Creatures inspired by novels, or other works, that are
- created from scratch is acceptable.
-
- Editting the NMC:
- -----------------
-
- The NMC is your manual and you should edit it to suit your world and DMing
- style. The following section explains how the LaTeX file can be editted if
- desired. If you have any helpful hints or better ways to do this manual
- then please write Robert Christian at robertc@garfield.cs.mun.ca.
-
- The NMC.tex file:
-
- \monster - this command gives all stats from the monster's name to his
- alignment on the monster sheet. This is use when only one
- type of monster exist. (Non-muliple variants like horse or
- dogs in the MC's). All does all picture designs for this
- type of sheet.
-
- \vstats - this gives all the vital stats from frequency to special
- defenses. This is for non-mulitple variant sheets.
-
- \fstats - gives information on magic resistance, size, moral and xp value
- for defeating the creature. This is for the non-multiple variant
- monster sheets.
-
- \mmonster - This is for multivariant monster sheets. All it does is prints
- the monsters names and sets up the picture for the sheet. Note
- no box is created to draw the creatures picture in.
-
- \mname - This gives all subnames for the multivariant creature and all
- sats up to and including alignment.
-
- \mvstats - same as \vstats but for multivariant monster sheets.
-
- \mfstats - same as \fstats but for multivariant monster sheets.
-
- These commands also contain the information to change the font size on the
- monster sheets.
-
- \Com - This command is placed at the beginning of the Combat paragraph
- and will take care of puting the word Combat: at the beginning
- of the paragraph.
-
- \Hab - Similar to the \Com command but does for the Habitat/Society.
-
- \Eco - Similar to the \Com command but does for the Ecology paragraph.
-
- \Bre - This is used for dragons and other creatures that have
- a section called Breath Weapons/Special Abilities.
-
- \Var(x) - This command is used when you have a variant of some type of
- creature and the following paragraphs are only for that variant.
- The x is the name of the variant. An example of a variant name
- in the MC's is Eastern Vampires or Juju Zombies.
-
- \id - indents and item by 0.2 inches. This is mainly used in XP Value
- when you have variant experiance points.
-
- \x - is used to created the math times symbol.
-
- \TM - puts a TM at the of a name to indicate the product is a trade
- mark of some company.
-
- \superDag - creates small dag symbol
-
- \superDDag- creates small ddag symbol
-
- Format of NMC:
-
- a-d.tex <- this file contains monsters whose name begin with the letter
- between a and d inclusive. (Gee how did I think up this
- ingenius system).
-
-
- To enter the stats of a creature each item must be filled by containing
- them with thes { } backets. An entry should be no more than 32 characters
- long (with some exception). If it is then you going to need multiple lines
- for a category. To do this you must type { then the info followed by \\ when
- you want the information to and type & then more information for the next
- line if still not enough room type another // and begin the next line with
- & and continue the information until done. You can have as man of these
- & \\ lines as you want but the final line must begin with & but end with }
- instead of \\ The example below shows how this works.
-
- Example:
-
- {Sub-tropical to Temperate \\
- & mountains and forest near \\
- & river beds} %%% Terrain
- {Rare} %%% Frequency
-
- The TERRAIN entry requires 3 lines instead of the usual one. Therefore
- it must specify column seperators (&) and end of lines (\\) for all
- information inbetween the the beginning and end. This is clearer when
- we look at how the information is passed back to NMC. Information in
- square brackets is from the infomation above.
-
- {\bf CLIMATE/TERRAIN:} & [Sub-tropical to Temperate \\]
- [& mountains and forest near \\]
- [& river beds] \\
- {\bf FREQUENCY: } & [Rare] \\
-
- Notice how the information keeps every thing lined up. If the & were
- missing then we would get the information place under the Climate/Terrain
- information instead of in the appropiate column it is suppose to be in.
-
- This also is beneficial when you need to add variant experiance points at
- the end of the xp value column. For example if you wish the following:
-
- XP VALUE: 20,000
- female 18,000
- children 10,000
-
- It would look as follows in the tex format.
-
- {20,000 \\
- {\id female & 18,000 \\
- {\id children & 10,000}
-
- The \id is described above. This is sent back as:
-
- {\bf XP VALUE: } & [20,000 \\]
- [female & 18,000 \\] %%% Info on hspace omitted.
- [children & 10,000] \\
-
- For multiple variant monster sheets the & must be specified all the time
- (except for the very first) but other than that it is much the same.
- Every single entry (one line) must have 3 &'s giving a possible 4
- variants as follows:
-
- { varaiant1 & variant2 & variant3 & variant4}
-
- If more than one line is need then we can do the following.
-
- { v1 & v2 & v3 & v4 \\
- & v1 & v2 & v3 & v4 \\
- & v1 & v2 & v3 & v4 }
-
- If 4 variants are not use then just leave a column blank.
-
- { & v1 & v2 & v3 }
-
- Style of NMC:
-
- I look through compendiums 1,2 and 8 and try to determine what the most
- consistant way TSR did things. The following is the style I try to adhear
- to.
-
- - emphasis of any name of spell or magic ability.
-
- - If creature has different HD or a HD range then information such as THAC0
- and XP Value should put the HD value in the same column as the rest of
- the information. Such as
-
- XP VALUE: 5 HD: 10,000
- 6-7 HD: 20,000
- 9 HD: 30,000
-
- - All colons should have no spaces before it. Thus it is HD: not HD :
-
- After the Stats:
-
- Once the stats of the creature is done then the paragraphs of the creature
- have to be written. The information on appearance should be typed in
- normally. When a paragraph is finished there shoud be a space between
- it and the next like they ones found here.
-
- Don't forget the to put \Com, \Hab, \Eco before the paragraphs that begin
- these sections. General format I use is as follows:
-
- \Com
- Paragraph(s) on combat begin here.
-
- \Hab
- Paragraph(s) on habitat and society are here.
-
- Deleting an Entry:
-
- This is simply done by deleting all information between the \newpage
- of the previous monster to the \newpage of the monster you whish to delete.
-
- Note a \newpage may appear for formating purposes only but it should be
- labeled as such with a comment (%).
-
- For ASCII people:
- -----------------
-
- The LaTeX NMC was designed before any ASCII version therefore there does
- not exist any ASCII form of this file (yet). However, the file is easily
- readible after a little while and it should be fairly easy for anyone to
- make and ASCII NMC if they wished.
-
- Corrections, Ideas, Credits, Submissions, Etc.:
- -----------------------------------------------
-
- If you have any ideas on how to improve the NMC, or this guide or if you
- have corrections to make to the NMC (spelling, typos, credits for a monster,
- etc.) or if you would like to make a comment or submit a new entry then
- write to :
-
- Robert Christian
- compiler NMC
-
- robertc@garfield.cs.mun.ca
-